Highlander

In Highlander, the aim is to score the highest number of points and/or to throw all
all opponents out of the game. Everyone plays at the same level.
If you hit a player with a missile, you get all his points and special points.
special points. The hit player is eliminated.
You get 100 points and one special point for each hit, 500 points with a missile.
At the beginning, the missile takes a long time to aim at the opponent, but as the game progresses it becomes faster and faster.
faster and faster as the game progresses. The further the round progresses, the longer the missile remains deactivated.
deactivated up to “invisibility”. Here it is possible to hit even when deactivated.
can be hit.

Extras

There are two special abilities. To get these you have to phaser targets.
The first special ability is the shield. This protects you from missiles for 10 seconds or until you
active again from missiles. At the beginning of the game it costs 5 points, towards the end 30.
30 towards the end.
The other ability is Reset, which works exactly as in the standard game. At the beginning
it costs 10 special points, but towards the end only 5.
Generator and Targets are active and give 1001 points each. The warbot is not
activated.

Punkte

Game duration 10 minutes or until only one player is left
Teams only possible each against each other
Points normal phasing: 100 pointsMissile: 500 points
Level no level difference
Targets active, give 1001 points
Generator active, gives 1001 points