Power Mode

Power Mode is one of our new game variants and plays completely differently from our conventional mode. Here we work with life points (HP). This means that each player starts with 100 life points. Also, there are no more points but frags. You get frags for disabling an opponent. However, you no longer disable them by phasing them once; instead, it takes several hits before the opponent’s waistcoat shuts down. Furthermore, targets no longer give bonus points but improvements for phasers and waistcoats, so-called powerups. These make it easier for a player to eliminate opponents or protect himself from them. The winner is the player with the most frags.

Extras

When deactivated, you are deactivated for 10.5 seconds, 7.5 seconds safe and 3.0 seconds unsafe. Phasing a player in the unsafe state does not give additional frags, but is useful to keep him deactivated and get away (remains deactivated for only 3 seconds after being hit again). In this state, an opponent can be deactivated a maximum of 5 times again. On a 6th attempt, the opponent immediately jumps back into the game with 100 health points and can also immediately fight back.
-The phaser powerups can be used simultaneously.
-Targets must be phasered 2 times to deliver the powerups. On the first hit, the waistcoat names the powerup to be received. The corresponding texts are as follows:

Rapid fire available: Nailgun
Rockets available: Rocketlauncher
Reinforcement available: Superhealth
Shield available: Armor

Punkte

Starting values:
Standard Phaser: 20 Damage
Health HP: 100

Phaser Powerups
Nailgun: 25 damage per hit, 30 shots, hold down is possible.
Rocketlauncher: 104-130 damage, 10 shots, works like a missile.

West Powerups
Superhealth: adds 100 HP to a player. If a player reaches more than 100 HP, it decreases by one point every second down to 100.
Armor: Gives a player an armor value of 50. This takes part of the damage from the player’s armor and not from his health points (HP), thus protecting him.